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	<title>Comments on: Mystic Mine: game with impossible levels</title>
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	<link>http://www.koonsolo.com/news/mystic-mine-game-with-impossible-levels/</link>
	<description>Koonsolo helps you create your own games!</description>
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		<title>By: xot</title>
		<link>http://www.koonsolo.com/news/mystic-mine-game-with-impossible-levels/comment-page-1/#comment-25</link>
		<dc:creator>xot</dc:creator>
		<pubDate>Sun, 14 Sep 2008 19:17:41 +0000</pubDate>
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		<description>&quot;It’s a game unlike any other game you have seen or played before.&quot;
&quot;Remember those old arcade games? Plenty of them used isometric tiles to build up the levels. But impossible figures or optic illusions were considered a bad side effect. In those days they didn’t exploit this to give the player a whole new experience.&quot;

Those of us who used to play Mike Edwards&#039; Realm of Impossibility (aka Zombies) would probably disagree with those statements. 
http://www.mobygames.com/game/zombies_

And we&#039;re probably all salivating at Mystic Mine as well. Being a big fan of Escher, I&#039;m looking forward to learning more about it. Good luck with your game!</description>
		<content:encoded><![CDATA[<p>&#8220;It’s a game unlike any other game you have seen or played before.&#8221;<br />
&#8220;Remember those old arcade games? Plenty of them used isometric tiles to build up the levels. But impossible figures or optic illusions were considered a bad side effect. In those days they didn’t exploit this to give the player a whole new experience.&#8221;</p>
<p>Those of us who used to play Mike Edwards&#8217; Realm of Impossibility (aka Zombies) would probably disagree with those statements.<br />
<a href="http://www.mobygames.com/game/zombies_" rel="nofollow">http://www.mobygames.com/game/zombies_</a></p>
<p>And we&#8217;re probably all salivating at Mystic Mine as well. Being a big fan of Escher, I&#8217;m looking forward to learning more about it. Good luck with your game!</p>
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