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	<title>Comments on: Market research before creating your game.</title>
	<atom:link href="http://www.koonsolo.com/news/market-research-before-creating-your-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.koonsolo.com/news/market-research-before-creating-your-game/</link>
	<description>Koonsolo helps you create your own games!</description>
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		<title>By: Eugene van der Merwe</title>
		<link>http://www.koonsolo.com/news/market-research-before-creating-your-game/comment-page-1/#comment-728</link>
		<dc:creator>Eugene van der Merwe</dc:creator>
		<pubDate>Sun, 09 Jan 2011 10:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=97#comment-728</guid>
		<description>I agree you should write a book on games development.</description>
		<content:encoded><![CDATA[<p>I agree you should write a book on games development.</p>
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		<title>By: Adam Moore</title>
		<link>http://www.koonsolo.com/news/market-research-before-creating-your-game/comment-page-1/#comment-555</link>
		<dc:creator>Adam Moore</dc:creator>
		<pubDate>Fri, 09 Jul 2010 15:44:50 +0000</pubDate>
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		<description>Market research is always essential for the succes of any kind of business.&#039;;&quot;</description>
		<content:encoded><![CDATA[<p>Market research is always essential for the succes of any kind of business.&#8217;;&#8221;</p>
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		<title>By: sharavsambuu</title>
		<link>http://www.koonsolo.com/news/market-research-before-creating-your-game/comment-page-1/#comment-557</link>
		<dc:creator>sharavsambuu</dc:creator>
		<pubDate>Tue, 26 Jan 2010 19:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=97#comment-557</guid>
		<description>I totally agree with obogz!
And thanks for your effort.</description>
		<content:encoded><![CDATA[<p>I totally agree with obogz!<br />
And thanks for your effort.</p>
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		<title>By: RimZi</title>
		<link>http://www.koonsolo.com/news/market-research-before-creating-your-game/comment-page-1/#comment-558</link>
		<dc:creator>RimZi</dc:creator>
		<pubDate>Sat, 02 Jan 2010 18:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=97#comment-558</guid>
		<description>Nice article. However, I think I might add some thoughts. You&#039;re writing about selling games. That&#039;s not entirely necessary. For instance, your game might be free or freeware.

You might sell games, but then there is a problem of distribution (you must if you want to sell off-the-shelf games, or if the online option caters for you better). Then there is such a thing called &quot;piracy&quot;, or illegal distribution of games. Combating it is very costly.

But I suppose you need money. Then there is the gaming-as-a-service model. Just look at the likes of &quot;Second Life&quot;. The game client is FOSS (free and open source software). And you can connect to servers also for free. But the company behind &quot;Second Life&quot; generates huge money. How? The catch is paid services - offering players to buy &quot;virtual real estate&quot;, &quot;clothes&quot;, etc.

So, what matters most is the business model, not the marketing. Why, of course, market research is important, but to start business, you must have an extensive idea how _you_ will get money.

I hope my thoughts are clear.. must brush my English :)</description>
		<content:encoded><![CDATA[<p>Nice article. However, I think I might add some thoughts. You&#8217;re writing about selling games. That&#8217;s not entirely necessary. For instance, your game might be free or freeware.</p>
<p>You might sell games, but then there is a problem of distribution (you must if you want to sell off-the-shelf games, or if the online option caters for you better). Then there is such a thing called &#8220;piracy&#8221;, or illegal distribution of games. Combating it is very costly.</p>
<p>But I suppose you need money. Then there is the gaming-as-a-service model. Just look at the likes of &#8220;Second Life&#8221;. The game client is FOSS (free and open source software). And you can connect to servers also for free. But the company behind &#8220;Second Life&#8221; generates huge money. How? The catch is paid services &#8211; offering players to buy &#8220;virtual real estate&#8221;, &#8220;clothes&#8221;, etc.</p>
<p>So, what matters most is the business model, not the marketing. Why, of course, market research is important, but to start business, you must have an extensive idea how _you_ will get money.</p>
<p>I hope my thoughts are clear.. must brush my English <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: obogz</title>
		<link>http://www.koonsolo.com/news/market-research-before-creating-your-game/comment-page-1/#comment-556</link>
		<dc:creator>obogz</dc:creator>
		<pubDate>Thu, 10 Dec 2009 12:36:24 +0000</pubDate>
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		<description>U should write a book my friend. Your articles are easy to understand and interesting. Thank you for your effort</description>
		<content:encoded><![CDATA[<p>U should write a book my friend. Your articles are easy to understand and interesting. Thank you for your effort</p>
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