How to make an RPG all by yourself
This post is a part of the How to make RPG’s series, which shows you the different ways on how to make Role Playing Video Games.
Creating an RPG all by yourself is a huge undertaking. To finish such a project, a lot needs to be done, and that’s probably an understatement. Let’s go over everything:
Program the entire game
You need to write your entire game from scratch. Of course you can use game engines, but the game itself needs to be programmed by you. And remember that programming the game doesn’t only include coding the game, but also coding the graphical user interface, resource management, loading and saving the game, etc.
Create all the art
When doing everything yourself, this also means you need to create customs art for your game: characters, environments, background art, … . Items like characters also need to be animated. And it doesn’t stop there, your game also needs music and sounds. And don’t forget the menu graphics!
Design the game
For game designers, this is the most fun part: make RPG Characters, think about the plot and narrative hook, write the dialogues etc. RPG’s really depend on this, so you need to put in some extra time to write everything down.
Is that all?
That should be it to create your game. But if you want others to play it, or even pay for it, you also need a website, marketing materials, contact game review sites, find beta testers, … .
Reality Check
Creating an RPG like this is a huge undertaking. Want to make it 3D, with multiplayer? Then forget that you will be able to pull this off all by yourself.
If you don’t know how to get started on creating an RPG, or if you don’t know which programming environment, game library or art tools to use, then forget it!
Creating an RPG by yourself should not be attempted if you are new to game development. But lucky for you there are other options. Don’t know how to program? No problem, you can still create your own RPG. I will explain this in the last installment of our How to make RPG’s series.
Conclusion
As you can see it takes a huge amount of work to create an entire RPG. But of course there are advantages by doing it this way.
Advantages:
- Total control over development environment and target platforms.
- Total control over asset tools.
- Total control over every detail in your game.
Disadvantages:
- You have to be a good (or even great) programmer, with prior game development experience.
- You have to be a good artist.
- You got to have lots of time available.
To finish your game, you will have to be extremely motivated. Here are some tips if you want to go down this route:
- Assemble a team so you don’t have to do it all by yourself.
- Use an existing graphical engine so you don’t have to write that.
- Use existing tools (for example a map editor).
- Use an easy programming environment (Flash, Python, …).
- Keep it small:
- Do it in 2D.
- Forget Multiplayer.
So, who is brave (or foolish) enough to go down this route?






It’s obvious where you are going from here.
But why should we do it in 2D ?
I know 3D evolves a lot more programming (I read in the 0AD article a few years ago), but it could also look much cooler – specially when you already have an engine that does it for you.
It’s easier to get good looking graphics in 2D than in 3D. I’ve included 3 sample RPG’s in my post, and only 1 of them is made in 3D: Torchlight. It’s also the only one that was made by a big team of experienced guys who already made RPG’s before. The other 2 2D RPG’s are made by a small team (but who also know what they are doing).
The hardest part of making a game is finishing it. Don’t make it too hard on yourself, because taking the easy road will be difficult enough
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I don’t know much about programming, a simple python (behind the basic “hello word” and print 1 + 1 is too much for me
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And I bought Book1+2, they are very good games, even suburb if you consider that it’s mostly done by 1 man.
So I don’t even think on doing a RPG game from scratch…but I’ve started a text game RPG about 2 years ago – now it’s on hold (as this game is unique and based on world and behind realm knowledge
Ah yes, it is quite an undertaking… and yet I am one of those foolish enough to be doing it.
All alone it would probably be almost impossible, but with a good partner or some outsourcing it should be fine (if you know what you’re doing).
But in that regard… when is your little engine coming out?
*nudge*nudge*
Vatina : I don’t know what engine are you using for your visual story games, but I know of a popular FOSS engine called Ren’Py : http://renpy.org/wiki/renpy/Home_Page
Many visual novel games using this engine, it’s cross platform and it’s free.
So the developer only has to make the graphics and story.
I hope your upcoming games will support GNU/Linux.
Hi, this is my first time tryin to create a virtual world on my own. I have helped others create their RPGs but i decided i wanted to create my own and i have the patience and time to do it. If it’s not too much trouble i was wondering could some of you help me
There’s a huge disparity in this article between “Koonsolo helps you create your own games!” in the website’s header and then the content, which essentially says “if you don’t know what programming environment to use, don’t even bother with making an RPG.”
I found this article on Google, looking for tips on where to begin. Maybe a discussion of pros and cons on my choices. Instead I got the most discouraging and unhelpful “how-to” articles I have ever seen.
Clearly Koonsolo wants nothing to do with helping people make games; they just want the hits to make them feel like they’re contributing.
@Kadj
Kadj, this article is the first part of a 3-part series (see http://www.koonsolo.com/news/how-to-make-rpgs/), and basically says that doing it all yourself is a huge undertaking. But the other 2 parts explain how to make to use frameworks and easy to use game creations tools.
And of course, I’m currently working on my own solution to create your own RPG’s: RPG Playground. So I hope these other parts can be helpful for you.
Hi.i have a great idea for two games.this is my first time making a game,what do you recommend as a start?i am very determined but I have no means to hire a team