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	<title>Comments on: How to choose the right game concept</title>
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	<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/</link>
	<description>Koonsolo helps you create your own games!</description>
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		<title>By: Neil</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-547</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Wed, 02 Dec 2009 03:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-547</guid>
		<description>Uhmmm...my game concept is big..but i can manage to do all other things except for software implementation of the game itself...Can someone post a link where such companies need a game concept alone? It&#039;s more like an MMORPG..thanks ^_^</description>
		<content:encoded><![CDATA[<p>Uhmmm&#8230;my game concept is big..but i can manage to do all other things except for software implementation of the game itself&#8230;Can someone post a link where such companies need a game concept alone? It&#8217;s more like an MMORPG..thanks ^_^</p>
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		<title>By: xDan</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-546</link>
		<dc:creator>xDan</dc:creator>
		<pubDate>Mon, 27 Jul 2009 21:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-546</guid>
		<description>&lt;a href=&quot;#comment-10&quot; rel=&quot;nofollow&quot;&gt;@Koen Witters &lt;/a&gt;
I do have some unique gameplay planned ;)</description>
		<content:encoded><![CDATA[<p><a href="#comment-10" rel="nofollow">@Koen Witters </a><br />
I do have some unique gameplay planned <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Koen Witters</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-545</link>
		<dc:creator>Koen Witters</dc:creator>
		<pubDate>Sun, 19 Jul 2009 06:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-545</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-8&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-8&quot; rel=&quot;nofollow&quot;&gt;xDan&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;I’ve thrown up my hands in despair and am planning an ultra-violent zombie shooter &lt;img src=&quot;http://dev.koonsolo.com/wp-includes/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; class=&quot;wp-smiley&quot;&gt; &lt;/p&gt;
&lt;/blockquote&gt;

Then you better make sure you can pass that last test, because there are a &lt;strong&gt;lot&lt;/strong&gt; of zombie shooters out there, starting with AAA game &quot;Left 4 Dead&quot;, and ending with all those free online flash zombie shooters...</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-8"><p>
<strong><a href="#comment-8" rel="nofollow">xDan</a> :</strong></p>
<p>I’ve thrown up my hands in despair and am planning an ultra-violent zombie shooter <img src="http://dev.koonsolo.com/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley"/> </p>
</blockquote>
<p>Then you better make sure you can pass that last test, because there are a <strong>lot</strong> of zombie shooters out there, starting with AAA game &#8220;Left 4 Dead&#8221;, and ending with all those free online flash zombie shooters&#8230;</p>
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		<title>By: Koen Witters</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-544</link>
		<dc:creator>Koen Witters</dc:creator>
		<pubDate>Sun, 19 Jul 2009 06:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-544</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-7&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-7&quot; rel=&quot;nofollow&quot;&gt;Kable&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;“List 3 games that are direct competitors” A niche or new concept shouldn’t had any competitor, so it will stand out of the crowd of one. Is this logic valid?&lt;/p&gt;
&lt;/blockquote&gt;
You will *always* have competition for your game, even when it&#039;s a new concept. Let me give you an example: When creating a downloadable game for desktop computers, you will always have competition from flash games: the player can just go online and entertain himself with some free flash games. So you better make sure that (s)he has a strong reason why (s)he would do the extra effort of downloading/installing your game, and paying for it. So remember, there is *always* competition!</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-7"><p>
<strong><a href="#comment-7" rel="nofollow">Kable</a> :</strong></p>
<p>“List 3 games that are direct competitors” A niche or new concept shouldn’t had any competitor, so it will stand out of the crowd of one. Is this logic valid?</p>
</blockquote>
<p>You will *always* have competition for your game, even when it&#8217;s a new concept. Let me give you an example: When creating a downloadable game for desktop computers, you will always have competition from flash games: the player can just go online and entertain himself with some free flash games. So you better make sure that (s)he has a strong reason why (s)he would do the extra effort of downloading/installing your game, and paying for it. So remember, there is *always* competition!</p>
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		<title>By: xDan</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-543</link>
		<dc:creator>xDan</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-543</guid>
		<description>Eh. So true! I&#039;ve made several attempts and failed at &quot;Do you like playing such a game?&quot; Trying to make casual puzzle style games that I never would play myself. Now recently I&#039;ve thrown up my hands in despair and am planning an ultra-violent zombie shooter :D</description>
		<content:encoded><![CDATA[<p>Eh. So true! I&#8217;ve made several attempts and failed at &#8220;Do you like playing such a game?&#8221; Trying to make casual puzzle style games that I never would play myself. Now recently I&#8217;ve thrown up my hands in despair and am planning an ultra-violent zombie shooter <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Kable</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-542</link>
		<dc:creator>Kable</dc:creator>
		<pubDate>Fri, 17 Jul 2009 19:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-542</guid>
		<description>&quot;List 3 games that are direct competitors&quot; A niche or new concept shouldn&#039;t had any competitor, so it will stand out of the crowd of one. Is this logic valid?</description>
		<content:encoded><![CDATA[<p>&#8220;List 3 games that are direct competitors&#8221; A niche or new concept shouldn&#8217;t had any competitor, so it will stand out of the crowd of one. Is this logic valid?</p>
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		<title>By: Alejandro</title>
		<link>http://www.koonsolo.com/news/how-do-i-choose-the-right-game-concept/comment-page-1/#comment-541</link>
		<dc:creator>Alejandro</dc:creator>
		<pubDate>Fri, 17 Jul 2009 05:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=13#comment-541</guid>
		<description>Thank you very much for the information... I have found this blog very useful, I´m starting a new independent game (first time doing it for my own), and definitely  I will be following the news on this blog...(I have just bookmarked it)
Thanks again.
Sorry about my english</description>
		<content:encoded><![CDATA[<p>Thank you very much for the information&#8230; I have found this blog very useful, I´m starting a new independent game (first time doing it for my own), and definitely  I will be following the news on this blog&#8230;(I have just bookmarked it)<br />
Thanks again.<br />
Sorry about my english</p>
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