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<channel>
	<title>Koonsolo Blog&#187; Indie Games Blog of Koonsolo</title>
	<atom:link href="http://www.koonsolo.com/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.koonsolo.com/news</link>
	<description>Koonsolo helps you create your own games!</description>
	<lastBuildDate>Wed, 03 Apr 2013 18:30:43 +0000</lastBuildDate>
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			<item>
		<title>RPG Playground 0.6: Add characters</title>
		<link>http://www.koonsolo.com/news/rpg-playground-0-6-add-characters/</link>
		<comments>http://www.koonsolo.com/news/rpg-playground-0-6-add-characters/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 18:30:43 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=437</guid>
		<description><![CDATA[It&#8217;s time for a new release of RPG Playground! This time you can add characters and monsters to your levels. Unfortunately they currently just stand there doing nothing. But don&#8217;t worry, in the next releases the NPC&#8217;s will be able to talk, and the monsters will walk around and attack the hero.

When loading your old [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>It&#8217;s time for a new release of <a href="http://rpgplayground.com">RPG Playground</a>! This time you can add characters and monsters to your levels. Unfortunately they currently just stand there doing nothing. But don&#8217;t worry, in the next releases the NPC&#8217;s will be able to talk, and the monsters will walk around and attack the hero.</p>
<p><img class="alignnone size-full wp-image-439" title="entities" src="http://www.koonsolo.com/news/wp-content/uploads/2013/04/entities.png" alt="entities" width="515" height="391" /></p>
<p>When loading your old levels, you will see a popup that it is an old level. You can add characters to these levels as normal, and when you save them, they are automatically saved in the new format.</p>
<p>I also did some fixes and other things, so here is the full list of things that this new release brings:</p>
<ul>
<li>Errors that happen during the loading of levels are now shown</li>
<li>A status bar is added at the bottom right that shows connection errors and other messages</li>
<li>You can add and delete characters</li>
<li>Fixed the &#8216;HTTP IO error&#8217; issue when trying to save a level</li>
<li>Main hero is replaced by one that matches the other characters</li>
<li>Tiles are now placed at the correct mouse position</li>
</ul>
<p>For the next release I&#8217;m going to improve the save/load project dialog. You will be able to give your project names, so that it&#8217;s easier to know which level to load, and that you don&#8217;t have to select the project every time you save.</p>
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		<slash:comments>2</slash:comments>
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		<title>Where is RPG Playground going?</title>
		<link>http://www.koonsolo.com/news/where-is-rpg-playground-going/</link>
		<comments>http://www.koonsolo.com/news/where-is-rpg-playground-going/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 20:05:18 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=416</guid>
		<description><![CDATA[Some of you are wondering where RPG Playground is actually going, so let me explain. I&#8217;m now working towards the most basic game you can imagine.
I took the RPG  genre and dropped everything that can be dropped, and named that  the  1.0 version. This means 1 level, your game character can walk [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Some of you are wondering where <a href="http://www.rpgplayground.com">RPG Playground</a> is actually going, so let me explain. I&#8217;m now working towards the most basic game you can imagine.</p>
<p>I took the RPG  genre and dropped everything that can be dropped, and named that  the  1.0 version. This means 1 level, your game character can walk  around and can talk to NPC&#8217;s, who have only 1 thing to say (so no dialog tree).  There are monsters walking around that you must avoid, else you  will die. When you win, some NPC will probably tell you that you have   won. When you die, the game is  restarted.</p>
<p>And that&#8217;s it for the 1.0 version! No items, multiple  levels, etc.,  not even a simple health potion. Kind of like a slimmed  down Zelda  game. My first thought was to include fighting with monsters  hack &#8216;n slash style (so it&#8217;s an action RPG), but I even dropped that  one (for the 1.0 version that is).</p>
<p>So I&#8217;m working towards that minimal version as fast as I  can, so that you&#8217;re able to create such a game as soon as  possible.  And of  course, I&#8217;m really curious what you&#8217;re going to create <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>After  that, more features will be added, but it&#8217;s  mainly up to you what goes in first. I can imagine that obvious things  like fighting, items,  multiple levels, extra tilesets, dialog trees and  magic will probably be added at some point. But if RPG  Playground is  headed towards an MMO or single player experience, I  honestly don&#8217;t  know yet. This will depend on what you want to create at  that point. If  most of you want to create MMO&#8217;s, then I will provide the  framework  for that.</p>
<p>Some of you already asked me to add some extra  tilesets, or an option to include your own artwork, so that will  probably be the next thing after the 1.0 release.</p>
<p>And  of course, suggestions for the things you want to see in RPG Playground  are always welcome! So definitely let me know what&#8217;s on your mind and  leave a comment below, or leave a message on <a href="http://www.facebook.com/pages/Koonsolo/131223576036">Facebook</a>, <a href="http://twitter.com/koonsolo">Twitter</a> or <a href="https://plus.google.com/u/0/102606831916030049663">Google+</a>.</p>
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		<slash:comments>1</slash:comments>
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		<title>Who&#8217;s up for the challenge?</title>
		<link>http://www.koonsolo.com/news/whos-up-for-the-challenge/</link>
		<comments>http://www.koonsolo.com/news/whos-up-for-the-challenge/#comments</comments>
		<pubDate>Sat, 23 Feb 2013 06:51:32 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=428</guid>
		<description><![CDATA[I already posted this on my Twitter, Facebook and Google+ accounts, but I thought some of my blog followers might be up for this challenge.
I want to change the Koonsolo background on these accounts to an RPG Playground level. So if you created a nice looking level, or want to create one, let me know! [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>I already posted this on my <a href="http://twitter.com/koonsolo">Twitter</a>, <a href="http://www.facebook.com/pages/Koonsolo/131223576036">Facebook</a> and <a href="https://plus.google.com/102606831916030049663">Google+</a> accounts, but I thought some of my blog followers might be up for this challenge.</p>
<p>I want to change the Koonsolo background on these accounts to an <a href="http://rpgplayground.com">RPG Playground</a> level. So if you created a nice looking level, or want to create one, let me know! Then your level will be used as background on one or all of these accounts <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Share your levels</title>
		<link>http://www.koonsolo.com/news/share-your-levels/</link>
		<comments>http://www.koonsolo.com/news/share-your-levels/#comments</comments>
		<pubDate>Sun, 20 Jan 2013 18:36:36 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=410</guid>
		<description><![CDATA[Time for the second update of RPG Playground this weekend! Imagine what I could do if I did this full-time  . This time I added a &#8217;share project&#8217; button where you can generate a link to your level. This way you can share your creations with anyone! It&#8217;s located in the top-right menu.
You first [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Time for the second update of <a href="http://rpgplayground.com">RPG Playground</a> this weekend! Imagine what I could do if I did this full-time <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . This time I added a &#8217;share project&#8217; button where you can generate a link to your level. This way you can share your creations with anyone! It&#8217;s located in the top-right menu.</p>
<p>You first need to save your level before you can generate the link. When pressing the &#8217;share project&#8217; menu item, the URL to your level will be copied to the system clipboard. So after that you can paste it anywhere you want.</p>
<p>So <a href="http://rpgplayground.com">go create your own RPG level</a> and send me the link (through <a href="http://twitter.com/koonsolo">twitter</a>, <a href="http://www.facebook.com/pages/Koonsolo/131223576036">facebook</a>, a comment below, <a href="mailto:koen@koonsolo.com">email</a>, &#8230;). Your level doesn&#8217;t have to be completely finished yet, I&#8217;m just curious what kind of levels you guys and gals are creating right now.</p>
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		<slash:comments>1</slash:comments>
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		<title>Save and load up to 8 levels per user</title>
		<link>http://www.koonsolo.com/news/save-and-load-up-to-8-levels-per-user/</link>
		<comments>http://www.koonsolo.com/news/save-and-load-up-to-8-levels-per-user/#comments</comments>
		<pubDate>Sat, 19 Jan 2013 19:16:22 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=407</guid>
		<description><![CDATA[I just deployed the new version of RPG Playground at http://www.rpgplayground.com/, which allows you to store up to 8 levels per user. When saving or loading a project, a new dialog will pop up where you can select where to save or load your level. Your old level will be available at the first slot.
The [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>I just deployed the new version of RPG Playground at <a href="http://www.rpgplayground.com/">http://www.rpgplayground.com/</a>, which allows you to store up to 8 levels per user. When saving or loading a project, a new dialog will pop up where you can select where to save or load your level. Your old level will be available at the first slot.</p>
<p>The next thing I&#8217;m working on is sharing your levels with others. This way you can show off your amazing creations <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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			<wfw:commentRss>http://www.koonsolo.com/news/save-and-load-up-to-8-levels-per-user/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>RPG Playground 0.3 released: Save and Load</title>
		<link>http://www.koonsolo.com/news/rpg-playground-0-3-released-save-and-load/</link>
		<comments>http://www.koonsolo.com/news/rpg-playground-0-3-released-save-and-load/#comments</comments>
		<pubDate>Thu, 20 Dec 2012 14:22:28 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=403</guid>
		<description><![CDATA[A lot of you have been waiting for this, so here it comes: You can now save and load your levels in RPG Playground! Currently only 1 level can be saved an loaded again, but hey, you got to start somewhere. I just put the new version online, so go check it out at http://rpgplayground.com.
The [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>A lot of you have been waiting for this, so here it comes: You can now save and load your levels in RPG Playground! Currently only 1 level can be saved an loaded again, but hey, you got to start somewhere. I just put the new version online, so go check it out at <a href="http://rpgplayground.com">http://rpgplayground.com</a>.</p>
<p>The next thing on my list is to allow you to save and load multiple levels.</p>
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		<slash:comments>9</slash:comments>
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		<title>Mystic Mine is now Open Source!</title>
		<link>http://www.koonsolo.com/news/mystic-mine-is-now-open-source/</link>
		<comments>http://www.koonsolo.com/news/mystic-mine-is-now-open-source/#comments</comments>
		<pubDate>Sun, 18 Nov 2012 08:41:28 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=398</guid>
		<description><![CDATA[Plenty of people have mailed me with the request to port Mystic Mine to some platform X (because that would be really cool!). Or to distribute Mystic Mine where it&#8217;s currently not available. But the sad truth is that I can&#8217;t put much energy in Mystic Mine because I&#8217;m focussing on RPG Playground. I feel [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Plenty of people have mailed me with the request to port <a href="http://www.mysticmine.com">Mystic Mine</a> to some platform X (because that would be really cool!). Or to distribute Mystic Mine where it&#8217;s currently not available. But the sad truth is that I can&#8217;t put much energy in Mystic Mine because I&#8217;m focussing on <a href="http://rpgplayground.com">RPG Playground</a>. I feel sad about this, because it would indeed be cool if Mystic Mine received more attention.</p>
<p>Therefore I decided to release Mystic Mine as Open Source, both the source code and as much content as possible. All source code and content is now released under the MIT license at <a href="https://github.com/koonsolo/MysticMine">https://github.com/koonsolo/MysticMine</a>. This includes:</p>
<ul>
<li>All source code (mainly written in python)</li>
<li>All graphics (Blender 3D and Gimp files included)</li>
</ul>
<p>Unfortunately the music and sound of the original game were bought under a royalty free license, and so they cannot be distributed here. Currently all those files are silent. I hope someone can find a proper replacement for these sounds and music files, so that the Open Source release of Mystic Mine becomes a complete game.</p>
<p>Commercially I don&#8217;t have much to gain from this, but there&#8217;s a huge list of things that would make me very happy:</p>
<ul>
<li>My fans creating their own levels (There&#8217;s an ingame level editor that my friends and I used to create all those levels. Check the sources for hidden keyboard shortcuts).</li>
<li>Modifications, adaptions and improvements that I would never have thought of myself.</li>
<li>&#8217;sudo aptitute install mysticmine&#8217;</li>
<li>Mystic Mine running on all kinds of different platforms.</li>
<li>The Open Source community receiving something back from me. As you probably know I&#8217;m a huge fan of Open Source. Mystic Mine was created on Linux using python, pygame, gVim, Blender 3D, The Gimp, Audacity, &#8230; . After receiving so much, it makes me happy to give something small back.</li>
</ul>
<p>You can find all files at <a href="https://github.com/koonsolo/MysticMine">https://github.com/koonsolo/MysticMine</a>.</p>
<p>Enjoy, and have fun! (and tell all your friends <img src='http://www.koonsolo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
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		<slash:comments>0</slash:comments>
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		<title>RPG Playground 0.2 is a fact</title>
		<link>http://www.koonsolo.com/news/rpg-playground-0-2-is-a-fact/</link>
		<comments>http://www.koonsolo.com/news/rpg-playground-0-2-is-a-fact/#comments</comments>
		<pubDate>Sun, 23 Sep 2012 18:26:49 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=350</guid>
		<description><![CDATA[I just put the new release of RPG Playground online, which features a login and registering system. Unfortunately logging in doesn&#8217;t have any real purpose yet, but it&#8217;s the first step towards saving levels, since that will require you to log in.
I tried to make it as easy as possible to create a new account [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>I just put <a href="http://rpgplayground.com">the new release of RPG Playground</a> online, which features a login and registering system. Unfortunately logging in doesn&#8217;t have any real purpose yet, but it&#8217;s the first step towards saving levels, since that will require you to log in.</p>
<p>I tried to make it as easy as possible to create a new account on RPG Playground, and I think the final result is perfect. You can read more about it in <a href="http://www.koonsolo.com/news/the-simplest-most-easy-login-system-in-the-world/">my previous blog post</a>.</p>
<p>Fortunately for you, I also added some real functionality, although a small one: You can now switch to fullscreen mode by using the fullscreen button at the bottom right.</p>
<p>Implementing this release was a heavy one. My plan was to include saving and loading levels in the 0.2 release, but this functionality requires a login framework, which also includes password resets etc. So first I worked on the login system, but this alone already required a vast amount of work. I didn&#8217;t have any server code yet, and my GUI framework was build for games and not really for GUI heavy programs. So it took me some time to implement the entire framework.</p>
<p>I wanted to include the saving and loading levels in the 0.2 release, but since it took so much time, I&#8217;m now releasing the login functionality first, and the saving and loading levels will be for the next release (Since I now have the main framework running, this shouldn&#8217;t take so much time)</p>
<p>So try the new version, and see if you can register and log in: <a href="http://rpgplayground.com">http://rpgplayground.com</a>.</p>
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		<slash:comments>4</slash:comments>
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		<title>The simplest registering system in the world</title>
		<link>http://www.koonsolo.com/news/the-simplest-most-easy-login-system-in-the-world/</link>
		<comments>http://www.koonsolo.com/news/the-simplest-most-easy-login-system-in-the-world/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 19:00:36 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=354</guid>
		<description><![CDATA[RPG Playground needs a way to save and load levels. But for that to happen, it needs a proper login system, to store your data online.
I thought a lot about a proper login and registering system, and I think I found the perfect one.

I didn&#8217;t copy any other system found on the web. I just [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://rpgplayground.com">RPG Playground</a> needs a way to save and load levels. But for that to happen, it needs a proper login system, to store your data online.</p>
<p>I thought a lot about a proper login and registering system, and I think I found the perfect one.</p>
<p><img class="alignnone size-full wp-image-378" title="login_dialog" src="http://www.koonsolo.com/news/wp-content/uploads/2012/08/login_dialog.png" alt="login_dialog" width="350" height="280" /></p>
<p>I didn&#8217;t copy any other system found on the web. I just hate it when you create a new account for some service, and have to provide a bunch-load of info, double fields for email and password, wait for a confirmation email, etc. I know a lot of people, including myself, think this is a barrier for signing up to a new service.</p>
<p>So what I did is drop everything but the absolutely necessary.</p>
<p>As it turned out, it seems you can drop almost everything. Creating an account is as easy as logging in. All you have to do is enter your email and password, and click on the  &#8220;Create Account&#8221; button. I dropped all the usual bloated features that other  systems use:</p>
<ul>
<li>Second password field for validation: This is used to make sure  you typed in your password correctly. But since you can reset your  password at any time (in case you forgot it for example), entering a  wrong password is not a big deal, so RPG Playground doesn&#8217;t require you  to enter your password twice.</li>
<li>Login name: Why need a login name when you have an email address? I sometimes forget my login name at certain websites, but I never forget my own email address. Besides, it&#8217;s unique, so no need for those annoying &#8220;there is already a user named johndoe85, please try another name&#8221;.</li>
<li>Email validation: RPG Playground doesn&#8217;t validate your email  address. The only reason I need your email address is for when you  forgot your password. When that happens, you can request an email which  allows you to reset your password. So you can enter a fake email address  or that from someone else, but when you do, you cannot reset your  password, or even worse, the one with the real email address can reset  it and take over your account. So filling in a wrong email address is  not a problem for me, but it can be for you. Since I won&#8217;t use this  email address for bugging you with commercial mails, I don&#8217;t see the  need to validate it.</li>
<li>Personal info: Name, address, telephone number, &#8230;, I don&#8217;t see why I would need this. You won&#8217;t receive phone calls or bulk emails that have your name in it to look personalized.</li>
</ul>
<p>So basically registering is as easy as logging in, you just need to click the &#8220;Create Account&#8221; button instead of the &#8220;Log in&#8221; button.</p>
<p>There was one other issue that I had trouble with: the names for the buttons. For logging in, possible names are &#8220;Login&#8221;, &#8220;Log in&#8221;, &#8220;Sign in&#8221;, and for registering: &#8220;Join&#8221;, &#8220;Register&#8221;, &#8220;Sign up&#8221; and &#8220;Create Account&#8221;. Every website seems to handle this differently. I found a bunch of good information on this, and went for the &#8220;Log in&#8221;/&#8221;Create Account&#8221; combo. See</p>
<ol>
<li><a href="http://uxdesign.smashingmagazine.com/2008/07/04/web-form-design-patterns-sign-up-forms/">Web Form Design Patterns: Sign-Up Forms</a></li>
<li><a href="http://ux.stackexchange.com/questions/11936/when-to-use-join-register-or-sign-up">When to use “join,” “register,” or “sign up”?</a></li>
<li><a href="http://ux.stackexchange.com/questions/1080/using-sign-in-vs-using-log-in">Using “Sign in” vs using “Log in”</a></li>
<li><a href="http://uxmovement.com/navigation/why-sign-up-and-sign-in-should-never-go-together/">Why Sign Up and Sign In Should Never Go Together</a></li>
</ol>
<p>So I will create the easiest registering system in the world for <a href="http://rpgplayground.com">my RPG Editor</a>. But unfortunately for now, it won&#8217;t remember your login, so you will have to log in after you close it. That&#8217;s one feature I would like to add in the  future.</p>
<blockquote><p><em>Everything should be made as simple as possible, but not simpler. &#8212; Albert Einstein</em></p></blockquote>
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		<title>RPG Playground 0.1 released.</title>
		<link>http://www.koonsolo.com/news/rpg-playground-0-1-released/</link>
		<comments>http://www.koonsolo.com/news/rpg-playground-0-1-released/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 19:52:04 +0000</pubDate>
		<dc:creator>Koen Witters</dc:creator>
				<category><![CDATA[Koonsolo]]></category>

		<guid isPermaLink="false">http://www.koonsolo.com/news/?p=342</guid>
		<description><![CDATA[I have just put the first alpha version of RPG Playground online at http://rpgplayground.com. Remark that this is an alpha version, so nothing works, except for the most basic functionality. You can walk around with your game character, and when pressing the &#8216;edit&#8217; button in the top-left corner, you can add and remove objects/tiles. So [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>I have just put the first alpha version of RPG Playground online at <a href="http://rpgplayground.com">http://rpgplayground.com</a>. Remark that this is an alpha version, so nothing works, except for the most basic functionality. You can walk around with your game character, and when pressing the &#8216;edit&#8217; button in the top-left corner, you can add and remove objects/tiles. So it&#8217;s already possible to create some cool looking levels.</p>
<p><img class="size-full wp-image-345 alignnone" title="RPG Playground" src="http://www.koonsolo.com/news/wp-content/uploads/2012/06/screen1.png" alt="RPG Playground" width="400" height="300" /></p>
<p>Unfortunately saving levels isn&#8217;t implemented yet, so once you close your browser, your newly created level is gone. But don&#8217;t worry, it&#8217;s the next thing I&#8217;m working on.</p>
<p>So go ahead, experiment with some level creation at <a href="http://rpgplayground.com">http://rpgplayground.com</a>, and let me know what you think, or send me some screenshots of your work.<a href="http://rpgplayground.com"></a></p>
<p>Have fun!</p>
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