Have you heard of EpicWin? It’s an application for the iPhone that turns your todo list into a real life RPG. For every task you complete, you gain XP. This is a brilliant concept! It turns your boring todo list into something fun. Just watch the video below to get the idea.
Note: I use the term ‘Encapsulation’ as a language mechanism for restricting access to some of the object’s components. Others might call this ‘information hiding’.
Traditional Object Oriented Programming
In every object orientend programming course or book that I know, you get introduced to a concept called encapsulation. Encapsulation is a technique that allows you to protect implementation details while exposing only the interface. The advantage is that the rest of the code can only use the interface, and therefore is not dependent on the hidden implementation.
The thought behind the whole idea of encapsulation is that when implementing a class, you protect it against misuse. You make sure that the user can’t break it. You have total control over your class, and the user can only use that what you allow him to use. Another advantage is that providing a stable interface will protect implementation details that are likely to change, and therefore limiting interdependencies between software components. That is, it forces the users to do so.
Most Object Oriented programmers totally agree with all of the above, and I used to too. But that was until I met python. Read more…
As a kid I saw the animation movie Fire & Ice, and absolutely loved it. Back then I didn’t know the creator was successfully competing with a big corporation like Disney. You should definitely check out this video with the creator of that animation movie, Ralph Bakshi, on how to compete as a small studio.
Feeling down? Then watch this great motivational speech of Gary Vaynerchuk. He’s funny, angry and energetic, and can surely get the message across.
Sometimes you want to work on your game, but you just don’t feel like it. You want to browse some forums, watch some TV, do a nap, read some articles on overcoming procrastination, … anything but to work on your game. I too have procrastinated by reading lots of articles about procrastination. That was until I came across this simple solution: ‘Just do it!’. And indeed it’s that simple, no excuses, ‘just do it’.
The only possible problem is when ‘it’ is too big. When that happens your mind blocks. But the solution is simple: break it down until you have a small step that you can actually do, and do it. Once you’ve started, the rest will follow automatically.
So stop reading this article right now, think of your next step, and do it! I don’t want to hear your lazy excuses. For all I care your next step might be “move mouse to upper right corner, click on X”
Welcome to my brand new blog about how to create and sell your own games.
I’ll provide you all the technical, business and marketing info you need for creating your very own game development company. My plan is to publish a step-by-step, ready to use guide on how to do this.
First I’m going to publish the more popular articles from my http://dewitters.koonsolo.com site. Then I’ll start posting new articles for those who are just starting out, and work my way up from there.
If you have suggestions for topcis you want to see covered, please leave a comment below. Thanks!