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	<title>Comments on: 5 reasons why indie game developers should support Linux</title>
	<atom:link href="http://www.koonsolo.com/news/5-reasons-why-indie-game-developers-should-support-linux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.koonsolo.com/news/5-reasons-why-indie-game-developers-should-support-linux/</link>
	<description>Koonsolo helps you create your own games!</description>
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		<title>By: farcodev</title>
		<link>http://www.koonsolo.com/news/5-reasons-why-indie-game-developers-should-support-linux/comment-page-1/#comment-735</link>
		<dc:creator>farcodev</dc:creator>
		<pubDate>Tue, 08 Feb 2011 15:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=183#comment-735</guid>
		<description>When i&#039;ll have a second pc, i&#039;ll make a Linux native port of my current project.</description>
		<content:encoded><![CDATA[<p>When i&#8217;ll have a second pc, i&#8217;ll make a Linux native port of my current project.</p>
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		<title>By: Mike Smith</title>
		<link>http://www.koonsolo.com/news/5-reasons-why-indie-game-developers-should-support-linux/comment-page-1/#comment-732</link>
		<dc:creator>Mike Smith</dc:creator>
		<pubDate>Sun, 23 Jan 2011 16:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=183#comment-732</guid>
		<description>Even though you might make a little money off of your Linux game, I don&#039;t think it is really worth all the tech support issues from people who can&#039;t run your game in an optimal fashion because they have a different flavor of Linux or graphics card drivers that have poor OpenGL support.

For all the Windows, Mac, and Linux copies of my game Caster, the support for Linux has been the biggest headache and not worth the little money I get from its distribution.

Don&#039;t get me wrong, the Linux community is amazing and I&#039;ve gotten a lot of support from them.  However, from a financial standpoint, it still doesn&#039;t seem to make a whole lot of sense.

Maybe if there were a Linux portal out there--something like Steam.  That might be able to help increase marketing, distribution, and sales to make it worth while.</description>
		<content:encoded><![CDATA[<p>Even though you might make a little money off of your Linux game, I don&#8217;t think it is really worth all the tech support issues from people who can&#8217;t run your game in an optimal fashion because they have a different flavor of Linux or graphics card drivers that have poor OpenGL support.</p>
<p>For all the Windows, Mac, and Linux copies of my game Caster, the support for Linux has been the biggest headache and not worth the little money I get from its distribution.</p>
<p>Don&#8217;t get me wrong, the Linux community is amazing and I&#8217;ve gotten a lot of support from them.  However, from a financial standpoint, it still doesn&#8217;t seem to make a whole lot of sense.</p>
<p>Maybe if there were a Linux portal out there&#8211;something like Steam.  That might be able to help increase marketing, distribution, and sales to make it worth while.</p>
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		<title>By: Felix Pleșoianu</title>
		<link>http://www.koonsolo.com/news/5-reasons-why-indie-game-developers-should-support-linux/comment-page-1/#comment-565</link>
		<dc:creator>Felix Pleșoianu</dc:creator>
		<pubDate>Fri, 23 Apr 2010 06:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=183#comment-565</guid>
		<description>Hello. Regarding your first point above, I just ported one of my (Web) games to the (Linux) desktop. Because I used OpenGL and FreeGLUT, porting to Windows meant simply recompiling with Mingw32. Not even an #ifdef. How cool is that? Granted, my game doesn&#039;t have sound yet, but still.</description>
		<content:encoded><![CDATA[<p>Hello. Regarding your first point above, I just ported one of my (Web) games to the (Linux) desktop. Because I used OpenGL and FreeGLUT, porting to Windows meant simply recompiling with Mingw32. Not even an #ifdef. How cool is that? Granted, my game doesn&#8217;t have sound yet, but still.</p>
]]></content:encoded>
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		<title>By: john</title>
		<link>http://www.koonsolo.com/news/5-reasons-why-indie-game-developers-should-support-linux/comment-page-1/#comment-566</link>
		<dc:creator>john</dc:creator>
		<pubDate>Tue, 09 Feb 2010 08:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://dev.koonsolo.com/?p=183#comment-566</guid>
		<description>Or, because you do all your development on linux in the first place.  I am not alone on this, am I?</description>
		<content:encoded><![CDATA[<p>Or, because you do all your development on linux in the first place.  I am not alone on this, am I?</p>
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