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Archive for March, 2010

More info on Koonsolo’s game editor

March 14th, 2010 1 comment

First of all I want to thank everyone who emailed me and wished me luck with my new project. I received some very nice emails and appreciate it very much!

I didn’t provide much details last time, so I hope to clarify some things in this post. The game editor is going to be aimed at creating old school 2D RPG Games like Final Fantasy or Chrono Trigger. This RPG Editor will run on Windows, Mac OS X and Linux. It will be very user friendly, so that anyone is able to create games. You won’t have to know how to program or how to create graphics. But if you’re an artist, you can of course import your own graphics and use them.

Some people asked if the game editor is going to be Open Source, but it won’t. It will be a proprietary product.

The editor will create Flash games, and they will run in any web browser. As a normal user you just click “Play” and the game will be completely generated for you. But if you’re a programmer, you can go into the source code of that game and implement or change anything you want. The game source code will use our Koonsolo Game Library, and that library will be Open Source. I will use the liberal ISC License, which allows you to adapt anything you want and release your games as both commercial or free products.

I’m working together on this with fellow indie game developer Amaranth Games, known for their successful game series Aveyond. Since Amaranth Games creates old school RPG games, they are the ideal partner.

All technical aspects will be handled by Koonsolo, so the game editor and game engine will be programmed by me :).

I wanted to share all this info so you know what Koonsolo is up to. Since there hasn’t been any official announcement yet, you are the first to know about the collaboration of Koonsolo with Amaranth Games, and about the details of our upcoming RPG game editor :).

Kind Regards,

Koen Witters.

Koonsolo is shifting it’s focus

March 5th, 2010 3 comments

Hi Koonsolo fans,

Recently I came across this great opportunity, but it forced me to make a tough decision. I hope you will understand, and will keep supporting Koonsolo as you did before.

As you might know I started Koonsolo because I love creating games. Mystic Mine was the first game that I created entirely by myself, and I planned the same for the next one. But doing the programming, graphics and marketing all by myself is very hard and time consuming.

As I was working on my upcoming game, I got a request from another indie game company to work on a project together. This project isn’t a game, but a tool to create games. It will allow anyone without programming or artistic skills to create cool video games. And it’s powerful enough that when you do know how to program, you can write your own code. Or if you are an artist, you can include your own graphics.

I’ve been programming games since I was a kid, so this is the ideal opportunity to share my technical knowledge, and make it available to anyone. Doing this together with another company allows me to focus on the development and the things I’m really good at.

Because this game creation tool is going to be released first, it also means that my next game won’t be released in the near future. I hope you can understand my decision, and I certainly hope that you’re interested in creating your own games using my tool :).

If you have any questions or remarks, just leave a comment below.



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