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Archive for January, 2010

5 reasons why indie game developers should support Linux

January 12th, 2010 6 comments
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A lot of myths exist about Linux users and the whole open source community. Because of these wrong assumptions, a lot of game developers still hesitate to support the Linux platform. As both a Linux user and an indie game developer, I want to educate everybody with hard facts about the advantages of supporting Linux.
Read more…

Lecture Video on Game Loops

January 7th, 2010 No comments

I wrote my original article on game loops a few years ago, and it’s nice to see that it’s still popular today. Recently I stumbled upon some game loop lecture slides of Aaron D. Lanterman, and he seems to use my game loop article as a reference :) . He even has a video of his session online. So if you had a hard time understanding my article, maybe you should check out that video. It might make things more clear.

Book review: Blender 3D 2.49 Incredible Machines

January 3rd, 2010 No comments

Book coverAs you might already know I’m using Blender 3D for creating the artwork of my games. It’s a free 3D modeling tool with a lot of features and possibilities. A few weeks ago I received a request from Packt Publishing to review a new book that teaches you how to work with Blender 3D. It’s called ‘Blender 3D 2.49 Incredible Machines‘, written by author Allan Brito. Since I’m going to model some machines myself, I thought it might be interesting to see what this book has to offer. Read more…

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