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Time for a small update of your favorite RPG creation tool. The most important fix is that you can now control the hero properly with the mouse. I implemented A* pathfinding for this. So now he moves to the place where you clicked, not in the direction of the click.
Other things also improved:
- NPC’s say “…” by default.
- Tilemap and entity editing are now completely separated.
- Fixed a nasty glitch where the grass is gone, and images are copied all over the place.
- Better logging on the client side, to discover bugs.
Are you ready for a new release of RPG Playground? It’s right in time before Christmas! This release allows you to talk to characters, and edit their dialogue. I know a lot of you have been waiting for this, so go ahead and try it! The conversation is currently still limited to the NPC saying maximum 3 lines of text, but in the future this will be extended to full blown conversation trees.
Besides this awesome cool new feature, other improvements have been done:
- Move characters and monsters by dragging them with the mouse.
- Scrolling is now visually smooth. We run at 50 frames per second now instead of 30.
- The last added NPC is selected by default
- Fixed a weird visual issue with big levels.
- Bug fixed that the hero is not able walk down again at the top of a tilemap.
- YouTube help video is now always correctly positioned in fullscreen mode.
For the next release I will work on the server back-end. It’s currently slow, and doesn’t allow scaling to a huge amount of users. After that is finished, loading levels should be way faster than they currently are. And it will allow a huge amount of players simultaneously playing your game.
Here’s the explanation for the technical people: I’m currently storing all data in a MongoDB database. But hosting large amounts of data inside that database is pretty expensive. So I’m going to rework this setup so that MongoDB will only contain account and project info, and the real data files will be stored on file, served by a web server. Reading these files will then just be a request to the web server, which should be really fast.
But anyway, for now, have fun by adding conversations to your game!
The new version for RPG Playground is finally here
. This one took a long time to finish, I blame it on the nice weather during the summer
. (So good news, the summer is gone!). This release adds the following new features:
1. Set NPC orientation.
2. Rescale your levels.
3. Buttons have mouse-over highlight.
4. Buttons are greyed out when disabled.
So now everything is ready to start implementing the Talk to NPC’s
feature! I don’t know about you, but I’m pretty excited about that
. And when that’s finished, fighting with monsters is next on my list. Yes, it seems that RPG Playground is finally going to allow you to create an actual game (limited game, but still a game).
Time for a small RPG Playground release! I improved the fullscreen mode so it doesn’t scale RPG Playground, but it resizes it. This means you will have a lot more overview on your level when working on it. You can now also scroll your level in edit mode, which makes editing a bit easier, because you don’t have to move your character everywhere you want to modify something.
New registered users now also see a quick tutorial video once they logged in (a YouTube video on how to make your own RPG). You can bring it up any time you want with the help button in the bottom left corner.
So that’s it for this release. As I said in the beginning, it’s a small release.
Now go and check out the full fullscreen mode, definitely worth a try!
Time for a new RPG Playground release! This time I made the GUI a bit nicer. I was planning on adding ‘talking to characters’ first, but the current GUI was holding me back, so I fixed that first. I also added a welcome screen showing the brand new RPG Playground logo. Remark that it now requires you to log in or register first before you can start designing. But when you share a level, anyone can start playing without needing to register first.
Some more things that this new version features:
- That weird scrollbar is replaced with a real scrollbar (some people had trouble with the original)
- A much better font is used now
- New users see a help/tutorial screen right after registering, and this screen can be shown at any time by pressing the help button in the lower left corner
Check it out at http://rpgplayground.com.
The new release of RPG Playground has arrived! This time I improved managing your projects, so you can give your project names. You can also rename them later and delete them. This should allow you to manage your projects a bit better than in the previous version with the static 8 slots.
I also made a lot of improvements behind the scenes, mainly on the server side. RPG Playground is growing out of the fooling around stage, so I don’t want anyone to lose any of their levels. When you save a level now, it will also check afterwards if the level can properly be retrieved again. Only then will the message appear that the level was saved. I’m also doing automatic offsite backups of the data, and improved the logging on the server so any warning, error or inconsistency is reported to me.
Some other small improvement that I did was on the edit textfield. It now supports autorepeat keys and you can place the cursor with the mouse. No selection of text yet, but that will be for the next release.
So what can you expect for the next release? Well, it’s a release that I personally want as soon as possible. It will enable the hero to talk to characters. This means when your hero walks towards an NPC, you will be able to let the NPC say something. The release will also include the possibility to let your characters and monsters face another direction than only downwards. So a lot to look forward to!
But first, go manage your RPG projects!
It’s time for a new release of RPG Playground! This time you can add characters and monsters to your levels. Unfortunately they currently just stand there doing nothing. But don’t worry, in the next releases the NPC’s will be able to talk, and the monsters will walk around and attack the hero.
When loading your old levels, you will see a popup that it is an old level. You can add characters to these levels as normal, and when you save them, they are automatically saved in the new format.
I also did some fixes and other things, so here is the full list of things that this new release brings:
- Errors that happen during the loading of levels are now shown
- A status bar is added at the bottom right that shows connection errors and other messages
- You can add and delete characters
- Fixed the ‘HTTP IO error’ issue when trying to save a level
- Main hero is replaced by one that matches the other characters
- Tiles are now placed at the correct mouse position
For the next release I’m going to improve the save/load project dialog. You will be able to give your project names, so that it’s easier to know which level to load, and that you don’t have to select the project every time you save.
Some of you are wondering where RPG Playground is actually going, so let me explain. I’m now working towards the most basic game you can imagine.
I took the RPG genre and dropped everything that can be dropped, and named that the 1.0 version. This means 1 level, your game character can walk around and can talk to NPC’s, who have only 1 thing to say (so no dialog tree). There are monsters walking around that you must avoid, else you will die. When you win, some NPC will probably tell you that you have won. When you die, the game is restarted.
And that’s it for the 1.0 version! No items, multiple levels, etc., not even a simple health potion. Kind of like a slimmed down Zelda game. My first thought was to include fighting with monsters hack ‘n slash style (so it’s an action RPG), but I even dropped that one (for the 1.0 version that is).
So I’m working towards that minimal version as fast as I can, so that you’re able to create such a game as soon as possible. And of course, I’m really curious what you’re going to create .
After that, more features will be added, but it’s mainly up to you what goes in first. I can imagine that obvious things like fighting, items, multiple levels, extra tilesets, dialog trees and magic will probably be added at some point. But if RPG Playground is headed towards an MMO or single player experience, I honestly don’t know yet. This will depend on what you want to create at that point. If most of you want to create MMO’s, then I will provide the framework for that.
Some of you already asked me to add some extra tilesets, or an option to include your own artwork, so that will probably be the next thing after the 1.0 release.
And of course, suggestions for the things you want to see in RPG Playground are always welcome! So definitely let me know what’s on your mind and leave a comment below, or leave a message on Facebook, Twitter or Google+.
I already posted this on my Twitter, Facebook and Google+ accounts, but I thought some of my blog followers might be up for this challenge.
I want to change the Koonsolo background on these accounts to an RPG Playground level. So if you created a nice looking level, or want to create one, let me know! Then your level will be used as background on one or all of these accounts .
Time for the second update of RPG Playground this weekend! Imagine what I could do if I did this full-time . This time I added a ’share project’ button where you can generate a link to your level. This way you can share your creations with anyone! It’s located in the top-right menu.
You first need to save your level before you can generate the link. When pressing the ’share project’ menu item, the URL to your level will be copied to the system clipboard. So after that you can paste it anywhere you want.
So go create your own RPG level and send me the link (through twitter, facebook, a comment below, email, …). Your level doesn’t have to be completely finished yet, I’m just curious what kind of levels you guys and gals are creating right now.